Church Dining Hall (in Unreal Engine 3)
Everything in the level was modelled and textured by me. I also created the lighting setup. The columns and ceiling arches were sculpted in Zbrush. The walls and floor were textured by manipulating and color correcting photo reference. I also used Crazybump to generate normal maps from the photo reference. Some dirt overlay maps were used for effect. The pictures on the walls were not painted by me.




Door designs were created in Zbrush and Max.